The Last Meal inn at Teron is where many stories begin for the player.
The Grifter, Drifter, and Mercenary all start at this cozy yet very tumultuous inn.
Quests[ | ]
NPCs[ | ]
Back Rooms[ | ]
Purchase access to a room for 100 or 50 gold (Trading 3), allowing you access to the back rooms. You gain 1 Civil Skill Point per room successfully snuck into, locks picked or guest stolen from.
Main Floor[ | ]
The doors require Lockpick 3, Sneak 2 is required to be able to step foot inside the empty rooms, and Lockpick 4 is required for each chest.
- Room 1: 2 Topaz, 1 Steel Pugio
- Room 2: 1 Simple Cape, 2 Kadura Leaves, 2 Fennah Berries, 1 Goldenberry, 3 Cassava Roots
- Room 3: (Sneak 4 to enter the room.) 97 Gold, Steal 3 to loot a Gold Ring from the sleeping patron
Second Floor[ | ]
The doors require Lockpick 4.
- Room 1: (Sneak 5 to enter the room.) One patron has 22 gold and Gold Ring, the other patron has Iron Pugio (Masterwork, Balanced)
- Room 2: 4 Bronze Plates, 4 Bronze Goblets
- Room 3: [Magical Stash Chest] that follows you from one inn to the next, keeping your items safe while you adventure.
- Room 4: Chest - Perception to notice the chest is trapped, Traps 4 to disarm it, Lockpick 5 to open the chest, containing 2.5 lbs of Steel, 1 Ruby Ring, 375 Gold. Shelf - contains Noble's cape, Odalisque's Garb, and Noble Clothes.
- Room 5: Shelf contains 23 Gold, 1 Iron Pugio (Masterwork, Balanced), Noble dress, Noble Clothes. Sleeping Patron holds: 52 Gold, 1 Ruby Ring, 2 Gold Rings.
After you return to Teron after you finish Act 2, the rooms will reset, with new guests and new loot found in the rooms.
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Second Floor[ | ]
- Room 4: Chest - Lockpick:[6], contains 3 pounds of Blue Steel