The Age of Decadence Wiki
m (added shields mechanics explanation, removed category "Armor" - already a subset; added category "Gameplay"; updated statistics)
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''Shields' are used for blocking incoming strikes depending on a fighter's skill at [block|blocking], and is an alternative to dodging attacks. Blocking is only used when holding a shield and having a block skill which is greater than dodge. All shields, except for bucklers, have a Block bonus which is offset by a to-hit penalty. Any novice can hide behind a tower shield, but the shield strapped to their arm will slow them down and they won't be able to attack as effectively as they would have without the shield. There are times when dodge characters may want to consider using a shield for the defense against critical strikes if gives them, even with the associated dodge and to-hit penalties.
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''Shields'' are used for blocking incoming strikes depending on a fighter's skill at [[block|blocking]], and is an alternative to [[dodge|dodging]] attacks. Blocking is only used when holding a shield and having a block skill which is greater than dodge. All shields have a DR (damage resistance they can absorb) stat which is offset by a to-hit penalty. Any novice can hide behind a tower shield, but the shield strapped to their arm will slow them down and they won't be able to attack as effectively as they would have without the shield. There are times when dodge characters may want to consider using a shield for the defense against critical strikes if gives them, even with the associated dodge and to-hit penalties.
   
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You can also use your shield to [[Combat#Shield Bash|bash enemies and push them away]].
Shield statistics:
 
   
 
Shield statistics:
Block bonus, Dodge penalty, To-Hit penalty, [[Sneak]] penalty, Versus [[Critical Strike|critical]] (vsCritical)
 
   
 
DR, Hardness, Armor penalty, [[Sneak]] penalty, To-Hit penalty, Versus [[Critical Strike|critical]] (vsCritical), and Versus Range (vsRanged).
Versus [[Ranged]] (vsRanged) - shields provide superior protection against all ranged attacks, but certain weapons, like [[pilums]] and dagger-like armor-piercing bolts (30% chance) can go through shields, completely ignoring them.
 
   
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Armor Penalty - your shield (just like your armor) reduces your mobility.
<del>All shields are wooden and can be split in half by [[axes]]. Once split, a shield is discarded and can't be repaired.</del><br>
 
<small>''Axe's passive and Splitting Resistance mechanics were removed sometime on or before 2013.''</small>
 
   
 
Versus [[Ranged]] (vsRanged) - shields provide superior protection against all ranged attacks, but certain weapons, like pila (plural of [[pilums]]) with 40% chance can go through shields, completely ignoring them.
See also: [[Combat#Shield Bash]]
 
   
 
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Revision as of 17:42, 4 December 2020

Shields are used for blocking incoming strikes depending on a fighter's skill at blocking, and is an alternative to dodging attacks. Blocking is only used when holding a shield and having a block skill which is greater than dodge. All shields have a DR (damage resistance they can absorb) stat which is offset by a to-hit penalty. Any novice can hide behind a tower shield, but the shield strapped to their arm will slow them down and they won't be able to attack as effectively as they would have without the shield. There are times when dodge characters may want to consider using a shield for the defense against critical strikes if gives them, even with the associated dodge and to-hit penalties.

You can also use your shield to bash enemies and push them away.

Shield statistics:

DR, Hardness, Armor penalty, Sneak penalty, To-Hit penalty, Versus critical (vsCritical), and Versus Range (vsRanged).

Armor Penalty - your shield (just like your armor) reduces your mobility.

Versus Ranged (vsRanged) - shields provide superior protection against all ranged attacks, but certain weapons, like pila (plural of pilums) with 40% chance can go through shields, completely ignoring them.

Description DR Hardness Protection vs Penalty Image
Critical Range Armor Sneak THC
Buckler - The lightest style of shield, favored by quick fighters. It has a convex shape designed to ward off blows, allowing for a swift counterattack. Due to its small size, the buckler is useless in unskilled hands. 4 0 10 5 0 0 0 Buckler
Cavalry Shield - A medium-weight oval shield mostly used by cavalry and auxiliary troops. Oval shields could be found everywhere, from Kemet to Ashkaan. They offer good defence and reasonable mobility. 6 5 15 15 5 1 5 CavalryShield
Infantry Shield - A larger, rectangular shield with a slightly curved profile, this piece was designed for slowly advancing legionnaires who would utilize group defensive formations like the famous "turtle". It may be less useful to a lone fighter. 8 10 20 25 10 2 10 InfantryShield
Tower Shield - A heavy rectangular shield with a slightly curved profile, the tower shield provides unparalleled protection for a stationary unit, but is cumbersome and unwieldy, severely taxing its owner's mobility and response time. 10 15 25 35 15 3 15 TowerShield
Description DR Hardness Protection vs Penalty Image
Critical Range Armor Sneak THC
Swordbreaker - A lightweight metal buckler with improved durability and fancy design. A must have accessory for today's fashionable warrior. 8 30 30 5 0 0 0 Swordbreaker
Impenetrable - An infantry shield of recently departed Quintus Sabellius Baro, called the Invincible. Made to his own specifications, this shield features a mix of cutting edge technology and proven design 11 35 35 25 5 5 8 Impenetrable