Outpost

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The Outpost is one of the locations you can travel to in Act I of The Age of Decadence. It is an ancient mining facility, held by House Aurelian when you first arrive.

Quick Walkthrough[edit | edit source]

  1. Gain entrance to the outpost.
  2. Deal with the machine.
  3. Report to Dellar.
    • With Intelligence 7+, you can skip 1) and 2) (or only partially complete them) and suggest an alternative: convincing the local raiders to attack the Outpost.

Detailed Walkthrough[edit | edit source]

  1. Gain entrance to the outpost.
    • Kill them all. See "Loot" below, +2 Combat Reputation, +4 Combat SP.
      • Attack from a distance.
      • Approach, Critical Strike:[3] to kill one, and start combat near the defenses.
    • Praetor Background: approach, ask who is in charge, and convince them to leave (also requires Streetwise+Persuasion=[7]).
    • Wait until dark and breach the palisade undetected:
    • Approach and act as if you are Sohrab, the loremaster they are expecting.
    • Explain that you are a loremaster looking for work. Answer their questions (Lore:[3] and Persuasion:[3]). Now you can try to fix the machine or sabotage it. If you sabotage it (requires X?):
      • Convince the guards outside to enter the mine before the explosion (Streetwise:[3]):
        • Succeed, and everybody runs inside and dies (except you!).
        • Fail, and the Decanus goes in but leaves two guards to keep an eye on you. The explosion knocks you and the guards to the ground:
          • Get up after the guards Constitution:[7] and they will kill you.
          • Get up at the same time Constitution:[8] and fight.
          • Get up before the guards Constitution:[9] and you instant-kill one, fight the other.
      • Tell them to run because the gods are angry: [unknown checks/results]
      • In either case, the machine is destroyed and the mine will not be benefiting anyone any time soon.
    • If you activate the first mode of the machine while posing as a loremaster (requires X?), you are immediately escorted to Maadoran and presented to Lord Gaelius. Prestige +1.
  1. Deal with the machine.
    • Activate the machine's first mode of smelting with a Power Module, Crafting:[4], and Lore:[6].
      • If you are a Praetor, you may have learned the "mantra" to use the machine from Sohrab earlier. This lowers the Lore minimum to [5].
  2. Return to Dellar:
    • If you activate the first mode of the machine after killing everyone, you gain 4 reputation with House Daratan and lose 3 with House Aurelian. You can active the machine at a latter moment, if you want to spare some skill points at this time. Your skill reward for completing the mission will be the same, but you will win 75 gold instead of 150.
    • If you blow up the mine, you gain +2 reputation with House Daratan but lose none from Aurelian (there are no witnesses).
    • If you sneak in, grab the Module and leave peacefully, you only gain +1 reputation with House Daratan (you have deprived the machine of power, but it is still under Aurelian control).



Tips on Killing the Outpost[edit | edit source]

  1. Killing them yourself:
    • Killing the men outside first, then coming back later.
      • When you come back, you will find that the two remaining legionaries barricaded the entrance and armed the slaves.
        • Jump the barricade while avoiding the arrows Dodge:[5] or Block:[4]. If you fail, you lose 10 HP. Kill them.
          • Pass a check to enter the mine Perception:[8] or Traps:[3]. If you fail, you lose 20 HP and permanently lose 2 maximum HP.
    • Poison the guards before the attack:
      • First, ask around who's been buying supplies regularly. If you pay 50g for the information or have the Merchant background, any storekeeper who sells foodstuffs will tell you that Rhaskos has been buying too many supplies “for shanty town trash”.
        • Talk to Rhaskos and convince him to poison his next wine delivery [Pay 100 imperials](20 imperials with Trading:[3]), Body Count:[8], or Praetor background.
        • If you can't afford this or don't want to pay, you can kill him and deliver the poisoned wine yourself. However, the guards will ask some questions and you need Impersonate+Streetwise=[6], or Impersonate:[2]+Charisma:[8] to fool them.
      • Obtain the poison:
        • Buy rat poison from one of Teron's merchants for 5 gold.
        • Convince the alchemist at the market to sell you a stronger poison for 50 gold (Persuasion:[3] or [Merchant Background).
        • Assassin Background: Obtain a stronger poison made by Coltan.
        • Create your own poison with Alchemy:[4] or [6].
        • If the poison is potent, you can kill the first guard more easily Critical Strike:[2].
  2. If you convince the raiders at the Bandit Camp to attack the outpost, only their leader Esbenus survives (sadly, this is regardless of whether or not the outpost is poisoned). He is wounded.

Loot[edit | edit source]

Outside[edit | edit source]

Inside[edit | edit source]

Barrels Inside[edit | edit source]

Crates Inside[edit | edit source]

After Act II[edit | edit source]

After Maadoran, if you come back to the mine and you didn't blow it up, you need House Reputation 15 or be a Praetor to be allowed to enter the mines. The machine will be running, regardless of your Power Module interaction with it. It can now be upgraded a second time to start producing Blue Steel. You are awarded 10 lbs. of Blue Steel for its upgrade.

Gallery[edit | edit source]

Promotional Content