Monastery is one of the locations in the game The Age of Decadence.
Monastery[edit | edit source]
Note - Do not visit until you're ready to face either the raiders or villagers, because the raiders eventually ransack the monastery.
NPCs[edit | edit source]
- Village head - you can buy Alchemy components from him
- Young Villager with crossbow - he's thinking about leaving
- Villager with crossblow - standing outside house that's near the vault. He's not happy to see the PC despite his gratitude
Rewards[edit | edit source]
- +15 skill points for violent path (unconfirmed)
- +6 Civil skill points, +6 skill points, for peaceful path
Monastery Interior Chamber[edit | edit source]
- Can be accessed by Portal from The Slums well. Need a Large module from Tiresias or Minaret.
- Portal to Minaret accessed from Inferiae Tower
- You need Lore: and Jar to use Healing Machine
- Recording 
The doors slide with a whisper into the wall and two assistants in thick leather aprons and blacksmith's gloves wheel in a cart with a grotesque body laid upon it. For some reason, it's also strapped down.
"Get him into the tank," the magus says in an unemotional, even bored, voice. The creature clearly makes little impression on him.
“It’s his second time this month,” says a man next to him, wearing an impossibly white robe. “I think he likes it here.”
“What’s not to like?” replies the magus, shaking his head as the assistants move warily around the sides of the cart. “I'll need a full report this time, including the rad count, just in case.”
He steps forward and raises his voice as if addressing a group of gladiators on the arena floor. “Our patient must be able to walk out of here under his own strength in two weeks, no more, so let’s get to work. Bron, hook up the life support first or he'll be brain dead in half an hour. The patient needs a full organ bypass, but we have the machines for that now. As soon as blood prep is done, we can figure out what to keep and what to throw away. Anything running at 80% or less we swap out. We don’t want him back in a week for kidney failure, do we?”
A rumbling growl comes from the giant's chest and he arches his back, clawing with one meaty hand at the restraints. A red stain seeps into his bandages and the air above him wavers from the heat of his skin.
“Drain his hydrogen sac, now,” yells the man in white, his calm control wavering. “If his inhibitor levels fall too low, we'll lose the entire mountain.”
The assistant scramble to fix several tubes, some carrying enriched blood, others an unknown blue compound, into a series of small artificial apertures on the giant's torso. Soon the patient is stable and they begin to work on shifting him into the tank.
“Well done,” says the magus.
“We do what we can,” says the man in white, “but it only gets harder. Hellfyre? If *he* is barely conscious...” He doesn’t finish.
“We lost four legions,” says the magus, “if that’s what you’re asking. We took one of them down as well, so it’s two against two now, not four against three. But Agathoth isn’t a fighter, so do whatever it takes to keep Hassatur alive. If we lose him, our casualties will go up tenfold.”