Lore[edit | edit source]
Behind every Noble's power and every struggle for territory lies the gold of a merchant, respected and feared. More than mere traders, merchants manipulate entire markets and those that depend upon them. People, information, and favor all have a price, but only the merchants know their true worth.
Character Creation[edit | edit source]
Default Stats[edit | edit source]
Preferred Skills[edit | edit source]
Trading is rather a no-brainer here (but don't let that stop you from flipping convention on its head!), Persuasion likewise, and Streetwise to ensure that you are more likely to be the swindler than the swindled. Lore is at least useful in detecting forgeries (of documents or of artifacts), and may even be useful if you dabble in forgery yourself! Finally, Etiquette is helpful when you are dealing with sticklers for protocol (which can be found almost everywhere that folks do business 'above-board').
Initial Faction Rep[edit | edit source]
|Boatmen of Styx||1||1||1||2||2||2||2|
Starting Equipment[edit | edit source]
Starting Location[edit | edit source]
Merchant Quests[edit | edit source]
Teron[edit | edit source]
- Vignette (Merchant)
- Working Hard Or Hardly Working?
- A Friend In Need
- A Matter Of Proof
- The Loose Ends
- The New Face