Intelligence - Influences starting skill values, and determines starting Skill Points and bonus skill points. It is checked in dialogues and interactions with the gameworld. The bonus skill points are added only to points earned by completing quests, not to points earned for killing enemies and passerbies.
Difficult Checks
This point onwards contains spoilers
Single Stat
- 6 pts
- The Wind Sweeping Through Towers quest - make a daring plan
- 7 pts
- The Raiders quest - convince Dellar to pay raiders to attack the outpost
- Out Into The Open quest - allows to use Sohrab as a bait for Carrinas if he is in your custody
- Linos' Gold quest - allows to forge documents
- The Loose Ends quest - convince Linos that you are not responsible for his gold being stolen if you signed a Cado's document
- Inferiae (Quest) - talk your way out of the confrontation with the guardian
- Fetching An Army quest - convince Carbo to let Ordu pass
- Taking Ganezzar quest - convince Gaelius to use Ordu against the Imperial Guards
- 8 pts
- Storyteller - required to unlock A Grain of Truth quest
- A Matter Of Proof quest - also requires Persuasion+Charisma:[16], convince Antidas to assassinate Carrinas without evidence
- Serving A Notice quest - to make Antidas the emperor
- 9 pts
- A Matter Of Proof - forge a perfect evidence
- 10 pts
- A Friend In Need - get Mercato in debt
Combined Stats
- 11 pts
- +Crafting, obtain An Ancient Mantra in Teron Palace
- 12 pts
- +Lore, activate the portal in Inferiae
- 14 pts
- +Constitution, survive taking a seat on the throne in Ganezzar Star Room
- 15 pts
- +Crafting, fix the generator in the Library of Saross without the necessary parts
- +Lore, learn how to use console terminals from Inferiae Guardian
- 16 pts
- +Crafting, hotwire the Healing Machine in Healing Machine (Quest)
- 18 pts
- +Lore:[10], figure out how to use console terminals yourself
- 19 pts
- +Lore:[10], open portal to The Temple from Zamedi (also requires security codes from Meru's library)