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Marculus - a small, one-handed smith's hammer.

Typically used for shaping heated metal, it also does a fine job breaking skulls and other fragile objects.

Speed AP 4, THC bonus 9%

Bronze:Damage 5-8, Hardness 20%
Iron:Damage 6-9, Hardness 30%
Steel:Damage 7-10, Hardness 40%
Blue Steel:Damage 8-11, Hardness 50%
Meteor Metal:Damage 9-12, Hardness 60%

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Mallet - Originally a multipurpose work hammer, this wooden hammer was adapted for warfare and reinforced with metal rings and striking surfaces.

Due to its lighter weight, the mallet can be efficiently wielded in one hand.

Speed AP 5, THC Bonus 3%, Passive Chance Bonus 8%

Bronze:Damage 7-10, Hardness 35%
Iron:Damage 8-11, Hardness 45%
Steel:Damage 9-12, Hardness 55%
Blue Steel:Damage 10-13, Hardness 65%
Meteor Metal:Damage 11-14, Hardness 75%

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Spiked Club - The club is thought by many loremasters to be the earliest weapon used by man.

This evolution of the humble club features a long metal head bristling with two inch spikes.

Speed AP 5, THC Bonus 3%, Passive Chance Bonus 4%, Critical Strike Bonus 5%

Bronze:Damage 7-10, Hardness 35%
Iron:Damage 8-11, Hardness 45%
Steel:Damage 9-12, Hardness 55%
Blue Steel:Damage 10-13, Hardness 65%
Meteor Metal:Damage 11-14, Hardness 75%

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War hammer - A brutal Skanian two-handed hammer.

The Skanians designed the war hammer in response to hard lessons at the hands of the Imperial Legions, who taught the raiders to respect and fear armored opponents.

Speed AP 6, THC Bonus 3%, Passive Chance Bonus 8%

Bronze:Damage 9-12, Hardness 50%
Iron:Damage 10-13, Hardness 60%
Steel:Damage 11-14, Hardness 70%
Blue Steel:Damage 12-15, Hardness 80%
Meteor Metal:Damage 13-16, Hardness 90%

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Sledgehammer - A heavy, two-handed hammer with a massive head.

Not a weapon for those who prefer subtlety or finesse, the sledgehammer is brutally effective for its purpose.
The chiseled ram's head design points to Kemetian origin.

Speed AP 6, Passive Chance Bonus 12%

Bronze:Damage: 9-12, Hardness 50%
Iron:Damage: 10-13, Hardness 60%
Steel:Damage: 11-14, Hardness 70%
Blue Steel:Damage: 12-15, Hardness 80%
Meteor Metal:Damage: 13-16, Hardness 90%

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