Lore[edit | edit source]
While most thieves prefer to form gangs and act under the cover of darkness, grifters see no reason to trade the laws of society for the laws of a guild. Preying upon the gullible with a combination of personal magnetism and persuasion, the grifter's art is rarely noticed.
Character Creation[edit | edit source]
The Grifter background has many similarities to the Drifter's: you are rootless, a new arrival in Teron, with no organization or authorities telling you what to do (or helping you out, either). The main difference is that a well-known (sort of!) fellow grifter is in town - and he's such a positive influence on you ...
Also like the Drifter, the Grifter begins Act I with nonexistent Faction Reputation and utterly Guildless, but for a trickster who contemplates turning over a new leaf and getting a job (*gasp*), there may be some comfortable overlap with the institutional arms of the Merchant or Thief professions ...
Default Stats[edit | edit source]
Preferred Skills[edit | edit source]
Initial Faction Rep[edit | edit source]
|Boatmen of Styx||0||0||0||0||0||0||0|
Starting Equipment[edit | edit source]
Starting Location[edit | edit source]
The front room of The Last Meal