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Missiles are required to be loaded on Bows and Crossbows.

  • DR modifier - affects the penetration of the missile
    • Values < 1 means the armor of the victim has reduced protection
    • Values > 1 means the armor of the victim has increased protection
ID Descriptions Attributes Image
300 Regular Missile - Standard ammunition for bows and crossbows.

While it can't match the penetration power of armor-piercing bolts or brutality of barbed arrows, regular ammo is non-discriminating and will leave a mark everywhere.

No modifiers

Damage: Bronze: 1-1
Iron: 2-2
Steel: 3-3
Blue Steel: 4-4
Meteor Metal: 5-5

BronzeRegularMissile1
301 Armor Piercing Missile - With narrow, dagger-like heads, these bolts and arrows will punch through the heaviest armor, but won't cause significant critical damage to the target. DR Modifier= *0.5, Critical Damage Modifier Bonus= 0.00, Damage Modifier= x0.7-x0.7,

Damage:
Bronze:1-1
Iron:2-2
Steel:3-3
Blue Steel:4-4
Meteor Metal:5-5

BronzeArmorPiercingMissile1
302 Barbed Missile - Designed to shred flesh, the wicked barbs on these arrows and bolts cause devastating critical damage but have very poor armor penetration. DR Modifier= *2, Critical Damage Modifier Bonus= 0.00, Damage Modifier= x1.2-x1.2,

Damage:
Bronze:1-1
Iron:2-2
Steel:3-3
Blue Steel:4-4
Meteor Metal:5-5

BronzeBarbedMissile1
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